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Descend

BETA
Info
Platform
Blockchain
Community
Updated: Apr 28, 2024
Token-
Market Cap
Price--
Social Score1550-
All-Time High
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All-Time Low
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Social Activity Brief

Within the past 30 days, this project has shown a fluctuating trend in its social media activity score. The project's social media engagement has been relatively high, with occasional dips in activity. However, overall, the project has maintained a consistent level of social media activity throughout the month. The project's social media activity score has not shown any significant increase or decrease, indicating a stable level of engagement with its audience.

About Descend

Descend is a captivating and demanding 2D rogue-like dungeon crawler that acknowledges and rewards players for their ability and perseverance.

Descend is an enthralling 2D rogue-like dungeon crawler that challenges players to put their skills and perseverance to the test. Each playthrough presents a completely distinct and randomly generated dungeon, brimming with treacherous mobs to conquer and precious treasures to attain. This browser-based, single-player game employs a turn-based, server-side system to guarantee an equitable and delightful encounter for all.

In order to climb the leaderboard in Descend, players must focus on leveling up the right skills and utilizing the appropriate attack styles against specific mobs. Fortunately, skill progression is retained between playthroughs even in the event of player death

Skills are increased by earning experience points (XP) through attacking mobs, with each combat style dedicating XP to a specific skill. Health skill boosts player vitality and allows for longer fights. Strength skill amplifies offensive power and increases maximum damage output. Attack skill sharpens accuracy in combat. Defence skill enhances player defense against enemy attacks.

Combat styles refer to the various methods of fighting against monsters in combat, with each weapon type having its own unique set of combat styles. Each combat style is characterized by an attack style and weapon style. The hit chance is determined by comparing the player's attack level to the mob's defence level.