Social Activity Brief
Within the past 30 days, this project has maintained a consistent level of social media activity. The data shows that the project's social media activity score has remained the same throughout the month. This suggests that the project has not experienced any significant changes in its social media engagement. However, it is important to note that without additional context, it is difficult to determine whether this level of activity is sufficient for the project's goals.
Utgard is a real-time mobile and player-versus-player game where players have to select a hero, create an army, and challenge other players.
The ultimate goal of the game is to level up a Jarl to the highest possible level, enabling players to earn tokens and rewards. How do players level up? By winning battles against other players.
A 1 versus 1 game is user-friendly and straightforward; a player and his army will sink as many enemy Drakkars (viking longships) as possible before the 2 minutes time limit. In the event of a draw. An additional 1 minute sudden death (first player to sink a ship wins) period will be allotted. Each victory provides players a chest, a number of shields, and a number of tokens.
Utgard is an innovative play-and-earn, where players earn UTG (UTG is Utgard's native token, detailed later in the white-paper) tokens when they win a game. Given that many games give users ways to “pay to win”, we decided to insert a maximum number of tokens that can be earned per day. Players will be able to play an unlimited amount of games (after the rewarding games limit is reached) and still have the possibility to earn tokens by participating in tournaments